• In a Finder window, press VO-Right Arrow or VO-Left Arrow to move through the window until you hear “toolbar.” Interact with the toolbar.
  • Press VO-Right Arrow until you hear “view radio group” and then interact with that control. Press VO-Right Arrow key until you hear the view you want to use.

    You can choose from icon, list, column, or Cover Flow view. In Cover Flow view, the browser is split horizontally into two sections. The top section is a graphical view of each item, such as folder icons or a preview of the first page of a document. The bottom section is a list view of the items.

  • When you have selected a view, stop interacting with the view radio group and the toolbar, and then press VO-Right Arrow to move through the window until you hear “sidebar.”
  • To move down the list of items in the sidebar, press VO-Down Arrow. When you hear the item you want, jump to it in the view browser; you can interact with it.

    Mach (/ m ɑː k /) is a kernel developed at Carnegie Mellon University by Richard Rashid and Avie Tevanian to support operating system research, primarily distributed and parallel computing.Mach is often mentioned as one of the earliest examples of a microkernel.However, not all versions of Mach are microkernels. Mach's derivatives are the basis of the operating system kernel in GNU Hurd. This chapter introduces Mac OS X and key features such as the desktop, Finder, Dock, and Spotlight. You’ll learn how to use menus, buttons, and accessibility features that make it easier to use your computer, as well as how to work with applications and windows. Title Developer/publisher Release date Genre License Mac OS versions A-10 Attack! Parsoft Interactive 1995 Flight simulator Abandonware 7.5–9.2.2.

    To jump, press VO-J. If you’re using VoiceOver gestures, keep a finger on the trackpad and press the Control key.

  • Move to and select the item you want to open, using the method for the view you’re in:
  • Icon view: Use the arrow keys to move to the item you want.

    List view: To move down the list rows, press VO-Down Arrow. To expand and collapse a folder, press VO-. To move the VoiceOver cursor across a row and hear information about an item, press VO-Right Arrow. Or press VO-R to hear the entire row read at once.

    Column view: To move down the list until you find the folder or file you want, use the Down Arrow key. To move into subfolders, press the Right Arrow key.

    Cover Flow view: To flip through the items in the top section and move automatically through the corresponding list rows in the bottom section, press the Left Arrow or Right Arrow key.

    When you find the file or folder you want to open, use the Finder shortcut Command-O or Command-Down Arrow to open it.

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    VoiceOver announces when you have selected an alias or a file or folder you don’t have permission to open.

    All
    Dodge 'Em
    Developer(s)Atari, Inc.
    Publisher(s)Atari, Inc.
    Programmer(s)Carla Meninsky[1]
    Platform(s)Atari 2600
    Release1980
    Genre(s)Maze
    Mode(s)Single-player, two-player

    Dodge 'Em is a driving-themed maze game programmed by Carla Meninsky and published in 1980 by Atari, Inc. for the Atari VCS (later renamed to the Atari 2600). It is based on a single screen of four concentric roadways, much like Sega's 1979 Head On arcade game. Sears released the game for the 'Sears Video Arcade' under the name Dodger Cars.[2]

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    The Dodge 'Em cartridge includes three versions of the game, accessible through the Game Select switch on the Atari 2600.[3] The first game is for one player, and the remaining two are for two players. The second game has the two players, one player playing the role of the player's car, alternating turns. In the third game, one player plays one car the other player controls the other car at the same time, alternating turns.

    Gameplay[edit]

    Gameplay screenshot

    The player controls one car and has to drive counter-clockwise, avoiding computer-controlled cars whose sole aim is to produce a head-on collision. Each roadway of the maze has four gaps in it, at the top, bottom, left, and right of the screen. The player can use the gaps to change lanes in order to pick up other dots or to avoid the computer-controlled cars.[4]

    The player's car can travel at two speeds, a normal speed which is the same speed as computer-controlled cars, or a fast (doubled) speed activated by pressing the controller button. The computer-controlled cars have only one speed. Players change lanes by pushing the controller in the appropriate direction when their car is near one of the gaps in the roadway.

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    The difficulty switches adjust the speed and the starting position of the computer-controlled car. Screens 1 and 2 have a single opposing car; 3 through 5 feature two. Screen 6 is as if going back screen 1, losing one life. The point counter resets at 1,000, although it reads as ' 00' (with the hundreds digit blank) due to an error. A kill screen occurs at ' 80' (1080 points) even if a player plays perfectly.

    Reception[edit]

    Dodge 'Em was reviewed by Video magazine in its 'Arcade Alley' column where it was described as 'one of those rare videogames that is exciting in either one- or two-player versions'. Although the reviewers suggested that 'the early stages of each Dodge 'Em game can become predictable' for some players, the game was recommended to arcade game fans who were familiar with frequently replaying early levels in order to master them.[5]:108 It would go on to be given Honorable Mention in the category of 'Best Solitaire Game' at the 3rd annual Arkie Awards.[6]:76

    References[edit]

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    1. ^Yarusso, Albert. 'Programmers: Carla Meninsky'. AtariAge. Archived from the original on January 27, 2013. Retrieved December 3, 2010.CS1 maint: discouraged parameter (link)
    2. ^'Dodger Cars (Sears)'. AtariAge.com. Retrieved 2010-08-26.CS1 maint: discouraged parameter (link)
    3. ^Dodge 'Em - Atari 2600 - Atari - Color Box Style. AtariAge.com. Accessed 8 March 2009.
    4. ^'Dodge 'Em Manual'. AtariAge.
    5. ^Kunkel, Bill; Laney, Jr., Frank (May 1981). 'Arcade Alley: 'I Want To Be Alone' - Solo Video Games'. Video. Reese Communications. 5 (2): 24, 107–108. ISSN0147-8907.
    6. ^Kunkel, Bill; Laney, Jr., Frank (January 1982). 'Arcade Alley: The Third Annual Arcade Awards'. Video. Reese Communications. 5 (10): 28, 76–77. ISSN0147-8907.

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