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  1. StarGlider

For Starglider on the Macintosh, GameFAQs has game information and a community message board for game discussion. Starglider is a 3D space shooter created by the young programmer Jez San and published by Rainbird in 1986 for the Commodore 64, Atari ST, Apple II, ZX Spectrum, and other computers. The Amiga version was released in 1987. Jeremy San created the game initially for 16-bit computers, most probably Atari ST, but despite this, opted for wireframe vector graphics, like his favorite arcade, Star Wars. This is a comprehensive index of commercial, indie and freeware space flight simulation games.The list is categorized into four sections: space flight simulators, space flight simulators with an added element of combat, space combat simulators with an added element of. Starglider is a 3D video game published in 1986 by Rainbird. It was developed by Jez San under his company name Argonaut Software. The game is a fast-moving, first-person combat flight simulator, rendered with colourful wireframe vector graphics inspired by San's love of the 1983 Atari coin-op Star Wars. Starglider Cover art DeveloperArgonaut Software PublisherRainbird DesignerJez San Rick.

Mac Os Versions

StarGlider

DOS - 1987

Also available on: Commodore 64 - Amiga - Amstrad CPC - Atari ST - Apple II

4.73 / 5 - 15 votes

Description of StarGlider

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StarGlider is the legendary (for non-PC systems that is) wireframe 3D action shooter developed by Argonaut Software and Realtime Games. One of the first of its kind ever.

As typical for many games of that period, the game was a huge success on the Spectrum, Commodore 64, and Atari ST (which is undoubtedly the best version)-- but fared quite poorly on the PC. The novella that came with the game (which was one of the hallmarks of many Rainbird games of the era, e.g. The Pawn) provides a very well-written backstrory that tells about the war between Novenia and ruthless Egrons, which disguised the Novenian's Sentinel robots and used them against their creators.

You play Jason and Katra, two Sentinel repair workers who embark on a mission to destroy the invading aliens. All they have at their disposal is an obsolete museum piece of a fighter equipped with lasers and capable of carrying two missiles. Your goal on each level is to find Starglider one, a golden, bird-like craft with animated wings, then destroy it. This would take you to the next level, where basically you do the same thing again against greater opposition.

StarGlider introduces many new features to the space simulation genre. Two types of sight are available - fixed and floating - and a choice is made before the game starts. Floating sights makes it much easier to hit the target-- the crosshair 'follows' targets automatically. Fixed sights makes the game more challenging by fixing the crosshairs in the middle of the screen, so you must maneuver to line up the shots. An optional centering system may be enabled or disabled at the start of the game - automatic centering can be effected on either the vertical or the horizontal axis, in all directions, or not at all. With fully automatic centering, the fighter returns to flying straight and level when it is left to its own devices.

There are more than 16 types of Egron crafts to destroy, some of which are very reminiscent of Elite, as well as their groundbased counterparts, including tanks, missile launchers and those walker robots similar to the ones in Return of the Jedi There were usually two or three bases where you could replenish your supply of missiles. For actual refueling, though, you have to use one of the game's innovative features: fly into between two fueling towers to recharge your fuel cells. This arrangement is complicated by the fact that the opposition would usually try to make the best of their advantage while you are a sitting duck.

Yet another innovation is the missile firing sequence, where you effectively pilot your missile (not the ship) to home in on the target after firing it, via a missile-chase camera. You could also interrogate the computer when you were docked for useful information on the vehicles you encounter that may shed some light on how to destroy them.

With revolutionary spaceflight dynamics and a long list of innovative features, StarGlider ranks as one of the most underrated space sims of all time. Too bad we can't offer the wonderful novella for download here because its author, James Follett, is planning to re-publish it as a commercial novel (yes, the novella is that good :)) Two thumbs up!

Review By HOTUD

Captures and Snapshots

    Screenshots from MobyGames.com

    Screenshots from MobyGames.com

    Screenshots from MobyGames.com

    Screenshots from MobyGames.com

    Screenshots from MobyGames.com

Comments and reviews

Pickwick2018-11-252 points Atari ST version

Great game. I remember playing this on the Atari ST back in the 80's.
I remember thinking Starfox for the Super Nintendo was similar, and I do wonder how / if Starglider influenced other games down the line.

Hoodie2015-10-281 point

And here we see a game that Argonaut took and said 'Hey, wouldn't it be cool if we could make this work on the NES'
And they did
And Nintendo thought it was cool, too
And then space furries happened

Nikola I.2015-07-220 point DOS version

Jesus! This is one among first games I had on my Amstrad CPC 6128. I was only 9 back then and among a few owners of Amstrad in Yugoslavia. I have never thought I'll see this ever again. YaaAAaAAAAAaaaaaYYY!!!!!! I need a guided missile for walker robot, see how I still remember everything :D

BobR2015-06-081 point DOS version

I still remember being gobsmacked when I popped in the 720k floppy on my Atari ST and the damn thing SANG 'Starglider... from Rainbird...!'
First time I remember hearing digitized sound in a computer game.
(Of course, that was all there was, the actual game sound was typical audio for the day.)

OM2013-02-070 point DOS version

...Rainbird was reportedly working on an EGA version that addressed the color and control issues, as well as a VGA version. Neither surfaced, although a demo in EGA was being shown around some of the trade shows - remember those, old people? - and it actually looked much better. Then again, any game that's not in the three known shades of infectious pus *has* to look better.

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Starglider Mac Os Update

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DOS Version

Commodore 64 Version

  • Year:1986
  • Publisher:Rainbird Software
  • Developer:Argonaut Software Ltd.

Amiga ROM

  • Year:1987
  • Publisher:Rainbird Software
  • Developer:Argonaut Software Ltd.

Amstrad CPC Version

  • Year:1986
  • Publisher:Rainbird Software
  • Developer:Argonaut Software Ltd.

Atari ST ROM

  • Year:1986
  • Publisher:Rainbird Software
  • Developer:Argonaut Software Ltd.

Apple II Version

  • Year:1986
  • Publisher:Rainbird Software
  • Developer:Argonaut Software Ltd.

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DOS, C64, Amiga, Amstrad CPC, Atari ST, Apple II, PC-981987

Available Platform: Amiga

Starglider is a 3D space shooter created by the young programmer Jez San and published by Rainbird in 1986 for the Commodore 64, Atari ST, Apple II, ZX Spectrum, and other computer...

Year1987
GenreShooter
Rating

80/100 based on 8 Editorial reviews. Add your vote

PublisherRainbird
DeveloperArgonaut Software
OS supportedWin7 64 bit, Win8 64bit, Windows 10, MacOS 10.6+
Updated18 February 2021

Game Review

Starglider is a 3D space shooter created by the young programmer Jez San and published by Rainbird in 1986 for the Commodore 64, Atari ST, Apple II, ZX Spectrum, and other computers. The Amiga version was released in 1987.

Jeremy San created the game initially for 16-bit computers, most probably Atari ST, but despite this, opted for wireframe vector graphics, like his favorite arcade, Star Wars. The sequel, Starglider 2, would be much more advanced in terms of graphics.

Starglider was a huge success, especially in the UK, where it was also featured in TV shows. The sales made Argonaut Software, the company founded by Jez San, very popular. It was thanks to this if Nintendo decided to create a chip, called Super FX, to provide 3D graphics on its consoles. Argonaut developed the game Star Fox to use this chip.

Back to Starglider, despite the simple visuals, it was quite advanced for its time. The gameplay was fast and addictive. The Amiga version included a soundtrack composed by David Lowe, using one of the earliest examples of digitized instruments sounds. The game also included a sci-fi novella written by James Follett (brother of the more famous Ken), describing the backstory.

Starglider was voted #2 Best Amiga game in 1987, and it won another prize for Best Digitized Speech (the voice was Clare Edgeley, a Rainbird employee).

If you want a real 3D space shooting experience from the '80s, you can't choose a game better than this.

Review by: Manu
Published: 22 April 2020 7:32 am