My second baldi's basics fangame! You go on a trip with baldi, and there will also be a public demo before the full game releases. Baldi's Basics In Minigames 1! Added Dec 18, 2019 by JohnsterSpaceGames. The baldi fangame from baldiisagoodperson. It's a good quick game. Welcome to Baldi's Basics in Scratch projects! In this studio, you can add every project you want, but only if its related to Baldis' Basics. Studio rules: No racism (or other type of hate) No nudes No bullying No unrelated to Baldi's Basics. If you add a project which is unrelated to Baldi's Basics.
Below are some handouts for an activity that teaches how to program some simple mini-games in Scratch. Scratch is a great educational tool for teaching simple programming concepts to kids.
The first game is an introduction to Scratch. It includes step-by-step instructions on how to make a simple game and tries to familiarize you with how Scratch works.
The other games are designed as exercises with just a general description of what you need to program in order to make the game work. In the exercise handouts, the 'Try It' sections are optional. If a 'Try It' section is too hard, you can skip it and still end up with a working game at the end.
Avoid the monsters and get the cake. Difficulty: Introduction |
Drive around the track. Difficulty: Easy |
Dress-up a doll in different clothes Difficulty: Easy-Medium |
Shoot at the clay targets. Difficulty: Easy-Medium |
Solve puzzles to escape the room. Difficulty: Medium |
Run through the maze to get the cheese. Topics: Collision Detection, Artificial Intelligence |
Topics: Variables |
Guide for teachers on how the handouts can be used in a classroom setting |
If you are using Scratch on computers without Internet access, then the direct links to the Scratch projects on the handouts won't work. Instead, you can download the Scratch project files here. Then, you can load the projects into your offline version of Scratch.
Some of the art used in these games is from Scratch and is licensed under CC BY-SA 2.0. Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab. See http://scratch.mit.edu.
OVERVIEW:
The Undertale Engine by TML is one that many have used to create fangames like TO!Ink Sans Fight, Gaster Blaster Sans Fight, SpookyTale, Undertale: Knowledge, and plenty of others! TML is no longer maintaining the engine, sadly. However, since I am now the one who does it, I am updating the engine. The various screenshots to your right were all made in the engine. And it isn't limited to just battles, either! There is a whole Overworld engine included!Everything that you could possibly need to make your dream Undertale Fangame is right here.
The battles are very customizable. You can make custom monsters, or enemies. You can also have cutscenes in-battle as well!Attacks aren't super hard to program, as you have the ability to use alarms to time them just the way you like! You can make custom GAME OVER screens, fully customizable dialog with effects like shaking, waves, and you own custom made ones! You can have custom items, custom weapons and armor, and even ACTing! You can make new Soul modes, and new attacks for them and more!
The overworld engine is extremely easy to use, and very flexible. You can have branching dialog, new encounters, cutscenes, and even use tiles to make amazing rooms! Use Anim_Create and other functions for very smooth camera movements, and with the game (at default) running at 60 FPS, not only can you have a great looking and polished fangame like those in the screenshots to your right, but also have fun making them!
REQUIREMENTS:
If you have all of these, then you are ready to start!
LINKS:
https://discord.gg/njvUdff
This is the Help Server on Discord. Join if you have any problems, and one of our teachers (@Teachers) will help you if available.
https://gamejolt.com/games/undertale_engine/378055
The original post of the engine. By TML. The same thing as here, but this is just a repost by the new developer of the engine.
Status | Released |
Category | Tool |
Rating | |
Author | jevilhumor |
Tags | 2D, deltarune, engine, Fangame, undertale |
NOTE: If you are familiar with how GMS2.x is laid out, you shouldn't need to read this.